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86 days left – Still nowhere

Posted by arnaud on November 24, 2012 in Uncategorized |

After several days and many hours trying to port the PlayerIO to HaXe, I finally given up. I think I’m close to a working solution, but who knows how much time it would need to go from this “nearly working” stuff to a really working stuff. Therefore, I’ll try to port the existing stuff back […]

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93 days left – HaXe: an amazing language

Posted by arnaud on November 17, 2012 in Uncategorized |

HaXe, in case you might not know it, is a wonderful language! It’s very well designed, intuitive and pragmatic. I’m a professional developer, working for a living, and with all the programming languages I worked with so far (java, python, javascript, c++, haskell and many others) I always felt things that annoyed me, constrained me […]

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93 days left – Looking for an artist!

Posted by arnaud on November 17, 2012 in Uncategorized |

Hi, I’m a “hobby” developer, and am trying to make a flash game. The kind of game is a bit inspired from: http://www.kongregate.com/games/distractionbeast/brute-wars-2 …just better (hopefully!) It’s also meant to be multiplayer, so that your team of creature pets can play against someone else. The other big difference is that creatures are meant to have […]

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96 days left – And I’m almost nowhere

Posted by arnaud on November 14, 2012 in Uncategorized |

Well, making a game is difficult! After more than a week, I can barely display a few images on the screen. The learning curve was steeper than expected and somehow the adequate tutorials and documentation are …well …clumsy. I spent hours and hours looking on how to do something and found completely different stuff instead. […]

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101 days left – Programmers vs Artists

Posted by arnaud on November 8, 2012 in Uncategorized |

Any respectable flash game (or other) needs decent graphics. And, oh boy, I don’t know where to get them and it has always been a pain in the ass! There is also a quite strange paradox between programmers and artists. Programmers are very scarce and difficult to find and recruit. However, most of them would […]

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102 days left – Simplifying

Posted by arnaud on November 7, 2012 in Uncategorized |

In order to turn this into reality, and do this quick, I have to dumb it down as much as possible. Here is the result: No more hex tiles, no more tiles at all. Just a team of 6 creatures against another such team. No more XP, no more “evolutions”, all creatures of the same […]

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8th+ day -> 102 days left

Posted by arnaud on November 7, 2012 in Uncategorized |

Well well, I haven’t been up to date lately, despite there are a lot of things I wanted to say: tutorials, game screenshots, discussions, etc. Anyway, here are some external breaking news: http://playerio.com/competitions/ega2012/ I learn about it only now but better late than never. Therefore, I will also adapt my posts accordingly. I’ll not post […]

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Interlude

Posted by arnaud on November 4, 2012 in Uncategorized |

Hello Folks! I’m still there and well on tracks. In the last few days, I was visiting my girlfriend at her new apartment (without internet …yet). Therefore I couldn’t post new stuff. And now it’s night time, so it’ll be for tomorrow. Yet, a couple of news. I have revisited the game concept and simplified […]

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