6 days later – more tactics, less complexity

Posted by arnaud on February 24, 2013 in Uncategorized |

I’m working on the next set of creatures, and it’s really not that easy! On one hand, I would like to make it more tactical. That the choice of creatures is important and how you play them crucial as well! To achieve this, there are many tools at my disposition: multiple attacks/skills “mana” that slowly […]


0 days left – the game was submitted!

Posted by arnaud on February 19, 2013 in Uncategorized |

Well, it’s done! The beta version was submitted. And although I wouldn’t call it a completed game, I think it’s a pretty fine demo. I can’t show it yet though because of the contest rules. Overall, it lacks a good chunk of content (story/creatures/spell icons) but the game itself and the mechanics are in place. […]


6 days left – the final rush

Posted by arnaud on February 12, 2013 in Uncategorized |

After a bit of polishing here and there, the game already feels much nicer, smoother. It is surprising how a few details can enhance the gaming experience. Sure, it’ll stay a little game, but a pleasant one. I’m also pretty sure that, with some more work and tweaking, it has the potential to become quite […]


13 days left – not so bad after all

Posted by arnaud on February 5, 2013 in Uncategorized |

Well, I had the feeling the game was bad. But now that I tweak, I think it’s becoming “ok”. Sure, it’s not the super mega ultra game I expected it to be, but I think it can become a quite nice little game though. The gameplay is missing a bit of depth, the game needs […]

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