I’m working on the next set of creatures, and it’s really not that easy!
On one hand, I would like to make it more tactical. That the choice of creatures is important and how you play them crucial as well!
To achieve this, there are many tools at my disposition:
- multiple attacks/skills
- “mana” that slowly increases and can be used for more powerful attacks
- cooldown for attacks
- damage types (physical, fire, cold, psychic…) and respective resistances/vulnerabilities
- things like poison, healing, buffing, weaken, etc.
- auras affecting other creatures in the group
- more attack types (charging, all front row, allies, …)
- unique “specials” like a phoenix resurrecting when it dies.
…all these are ways to add diversity and make it hopefully more tactical …but also way more complex! And this is the whole problem. If the games becomes more complex than tactical, it would loose all its appeal. Actually, several players enjoyed and praised the fact that it is simple and intuitive. I strongly believe as well it should stay so.
However, it should also evolve and become more tactical. The question is: what features to take in and which ones to skip? The next challenge is of course to design creatures that can be interestingly combined and fought against.