20+ days after – a nice game but…

Posted by arnaud on March 11, 2013 in Uncategorized |

After all, it became a nice game. I think the new battle mechanics made it both more simpler and more interesting. Since there is a random element added, the suspense can often last until the last round!

…however, it still doesn’t feel as it should. It’s an “ok” game, but it also feels like it misses some of its potential. But it’s hard to make a “little game” that is entertaining for a longer time and that people are ready to pay for. Most of us expect more and more and are only ready to chuck a buck for really amazing stuff. …but this is not an option for an indie game developer. We have to stick to small things and cannot afford to invest so much time and money for something that may flop anyway. It would be devastating and probably already made many quit.

So we have to think hard. Can we add/change a small thing to make it more “fun”? …and currently, for the game it is: I don’t know!

Of course, we could add creature evolutions, a wide variety of skills, animated creatures, breeding, a marketplace, auctions, a story with multiple outcomes, spells for the character, special locations and artifacts, items/armor for the creatures, etc.  …did you notice? This isn’t a “small” game anymore. This is stuff for a big studio having a million to spend on it, or at least a handful of developers working several months on it. So nope, sorry, I can’t do that.

Instead, my plan is to release it as it is. After all, it was already quite some work. And with the outcome, if there is any, I could finance the production of the next game, hopefully. …or nearly, I still try to “fix” the game to make it more interesting/entertaining without spending hundreds of hours.

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